Monster Slayer v1.1.0 #
Slayer’s Prey (1) #
- The Damage of this feature is increased to 2d6.
- Additionally at 11th Level in this Class the extra Damage of this feature increases to 4d6 starting, and the range of this feature increases to 90 feet.
Slayer’s Sense (1) #
- Renamed from “Hunter’s Sense”, somewhat of an egregious name especially considering the Hunter Subclass gets its own feature named “Hunter’s Prey” as well.
- You additionally learn the Current Hit Points of the Creature, as well as its Armour Class.
- The range of this feature increases to 120 feet, and if this feature is used on a Creature you can see within 20 feet of you, then you do not expend a usage of this feature to learn this information.
Monster Slayer Magic (1) #
- This feature is gained at Level 1 and spells normally granted at 3rd Level in Ranger are granted at 1st Level instead.
Empowered Marks (3) #
- When you reach 3rd Level in this subclass, you gain the following two Empowered Mark options.
Challenger’s Mark #
- While the target of this Mark is also under the effect of your Slayer’s Prey feature you gain resistance to Damage dealt by Creatures other than the Marked target. This effect ends early if you make an Attack against a Creature other than the Marked Target.
Exploiting Mark #
- If the target of this Mark has a Damage Type vulnerability your Weapon’s Damage type changes to match it, if it has no vulnerabilities then your Attacks against it deal extra Damage equal to double your Wisdom Modifier.
Supernatural Defence (7) #
- Additionally, instead of using your Action to attempt to escape the Grapple of your Slayer’s Prey, you can use your Bonus Action instead.
Magic-User’s Nemesis (11) #
- You can use this feature a number of times equal to your Wisdom Modifier (Minimum of 1) per Short or Long Rest.